DUBLIN–(BUSINESS WIRE)–The “Global Toys & Games Market (by Product Type, Age Group, Retail Channel & Region): Insights & Forecast with Potential Impact of COVID-19 (2022-2026)”Report added ResearchAndMarkets.com’s offering.
The market for toys and games worldwide will reach US$141.16 Trillion by 2026. It is expected that it will grow at a CAGR of 5.40% during the 2022-2026 period.
Toys and games have seen a rise in demand due to rising children’s populations, increasing disposable income, rising obesity rates, and the proliferation of toy subscription services. The commercialization and distribution has increased of cartoon and movie characters.
The market’s growth would be impeded by the rapid penetration of smartphones and tablets, the availability of counterfeit products, seasonal demand, and short shelf life of merchandise and collectibles. Some of the most prominent trends include a flourishing online business, increased use of social networking and surging millennial spending.
Segmentation of the global toys and games market can be done based on product type as well as age groups and retail channel. The market can also be divided into dolls and actions tables, puzzles, and toys for infants and preschoolers.
Based on their mode of operation, the global market can be divided into three categories: 0-8 years, 9-15 years, and 15 years and over. You can divide toys and games into non-store (i.e. You can also find specialty retailers and grocery stores online.
North America is the fastest-growing region market due its high expendable incomes, growing awareness about the educational benefits and developmental advantages toys have, the growing population of adults and their inclination toward indoor board and/or/or card games, as well as the significant presence of large players within the region.
The market’s competitive landscape and the company profiles of the top players are shown.
- The Lego Group
- Bandai Namco Holdings Inc
- Hasbro Inc
- Mattel, Inc
- Tomy Company, Ltd
- Funko Inc
1. Market Overview
There are 1.2 different types.
1.3 The Benefits of Toys and Games
1.4 Technological Toys vs. Traditional Toys vs.
1.5 The Toy Industry Value Chain
Segmentation of Toys & Gaming Market
2. COVID-19’s Impact
2.1 Industrial Production Drops
2.2 The U.S. saw an increase in toy imports
Major Companies Experience 2.3 Growth in Brand Values
3. Global Market Analysis
3.1 Global Toys & Games Market by Value
Global Toys & Games Forecast by Valu
3.3 Global Toys & Games Industry By Product Type
3.3.1 Global Dolls & Action figure Market by Value
3.3.2 Global Action Figures, Dolls Market Forecast by Value
3.3.3 Global Games & puzzles market by value
3.3.4 Global Games & puzzles market forecast by value
3.3.5 Global Infant & preschool Toys & Games market by value
3.3.6 Global Infant & Early Childhood Toys & Games market forecast from Value
3.3.7 Global Outdoor & Sports Toys and Games market, by Value
3.3.8 Global Outdoor & Sports Toys and Games Market Forecast by Value
3.3.9 Global Building Games & Toys Market by Value
Global Building Sets Toys & Games Market by Value
3.4 Global Toys & Games market by Age Group
3.4.1 Global Toys & Games Age Group Market by Value
3.4.2 Global Toys & Games Age Group Forecast based On Value
3.5 Global Toys & Games Industry by Retail Channel
3.5.1 Global Toys & Games market by Value
3.5.2 Global Toys & Games Channel market Forecast by Valu
3.6 Global Toys & Games Industry, by Region
4. Regional Market
4.1 North America
4.1.1 North America Toys & Games Industry – Value
4.1.2 North America Toys & Games Market Forecast by Value
4.1.3 U.S. Games and Toys Market Forecast by Value
4.1.4 The U.S. Toys & Games Market by Product Type
4.1.5 The U.S. Toys & Games Market, according to Retail Channel
Asia Pacific 4.2
4.4 Latin America and the Middle East and Africa
5. Market Dynamics
5.1 Growth Drivers
5.1.1 Significant increase in the number of children
5.1.2 Inflating Disposable Income Levels
5.1.3 Children are becoming more obese
5.1.4 Increased Proliferation Of Toy Subscription Services
5.1.5 Growing Number of Children’s TV Channels & Programs
5.1.6 Growing Commercialization for Renowned Cartoon and Movie Characters
5.2 Key Trends & Developments
5.2.1 A thriving E-Commerce Industry
5.2.2 Social media usage growing
5.2.3 Boomers’ Spending on the Future
5.2.4 Technology Integration
Innovative packaging for toys is becoming more popular
5.3.1 Increased penetration of smartphones and tablets
5.3.2 Counterfeit Products Availability
5.3.3 Seasonal demand & short life of Merchandise/Collectibles
6. Competitive Landscape
6.1 Global Market
6.1.1 Comparison of Revenues for Key Players
6.1.2 Comparison between Market Capitalizations of Key Player Players
6.1.3 R&D Comparations of Key Players
6.1.4 Global Toys & Games Market Share by Key Players
6.2 North America Market
6.2.1 North America Toys & Games market share of key players
6.3 China Market
6.3.1 China Toys & Games Market Share by Key Players
7. Profiles of Companies
7.1 Business Overview
7.2 Financial Overview
7.3 Business Strategies
- Bandai Namco Holdings Inc.
- Funko Inc.
- Hasbro Inc.
- Mattel, Inc.
- The Lego Group
- Tomy Company, Ltd.
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