Roblox games are growing rapidly at Gamefam, according to Gamefam

Connect with the metaverse and gaming leaders online at GamesBeat Summit into the Metaverse 3 February 1-2. Register Here.


Roblox launches Sonic Speed Simulator games GamefamRecord growth with revenues increasing by more than 275% over last year. This trend will continue through 2022.

The Los Angeles-based firm was founded in 2003 and now employs Roblox developers who have worked closely with brands to create games.

It also makes games for Fortnite, Minecraft, and other platforms. It has over 30 titles available on the platforms. Sonic has the highest number, with 500,000,000 visits in its first four-months. Gamefam’s top ten games account for 90%.

Joe Ferencz, Gamefam’s CEO and founder, stated that Gamefam was one of the first companies to professionally develop Roblox game development using real game developers who grew-up playing the platform.

Event

GamesBeat Summit: Into the Metaverse 3

Join the GamesBeat CommunityOnline, February 1st and 2nd to review the latest metaverse trends and findings.


Register Here

“2022 has been a phenomenal year for us, which I could not be more proud of as it shows how talented our team is and the value we provide to our partners and communities,”Ferencz. “We see endless opportunities to build engaging experiences that are authentic to the brands we’re partnering with and the communities they’re able to now reach, along with the portfolio of great games we’re creating and supporting from our developers.”

As a private company, Gamefam doesn’t release its revenue or profit numbers, Ferencz said. Ferencz explained that production costs have increased in partnership with the expansion in scope and vision for brand partners who are interested.

“We saw in the early days of the company over three years ago how brands were wanting to dip a toe into the water and do something very quick. What we’re now seeing is brands recognizing that this is a platform that can accommodate triple-A level production values, and brands are bringing substantially larger budgets now to develop Roblox games, which has made us focus on fewer bigger projects with top tier brand partners.”

Gamefam, a gaming and content company, operates across multiple metaverse platforms to reach Gen Z audiences. It offers live-operated original video games, virtual concerts, experiences that connect brands to new audiences.

It has top-performing Fortnite and Minecraft games, as well as branded experiences. It hosts more than 18,000,000 gameplay sessions worldwide every day and more that 2.8 million gameplay sessions daily in the U.S. This further supports the company’s goal to create the next generation of super-hit franchises from within the metaverse.

Festival Tycoon

Gamefam started the year with the announcement about the close of its $25 million funding round. Konvoy Ventures was the lead, Galaxy Interactive was involved, Bessemer Venture Partners was involved, and Makers Fund was also involved. It was still early to recruit professional teams for Roblox games. Roblox’s success has been largely due to user-generated content.

Ferencz stated that capital was vital to invest in new creator partnership and analytics, live operations tools, aswell as advertising tech. The funds helped to increase the Gamefam team’s size to more than 250 full-time employees, including native metaverse designers and developers, as well as seasoned veterans in data science, community, and corporate strategies. The company also works closely alongside external developers.

Many of Gamefam’s developers are in their 20s and they started playing and developing games on Roblox when they were 10 years old. Ferencz said that he likes to think that he brings a mature approach and invests in the company’s infrastructure such as HR, studios, and hiring.

“Metaverse natives are performing key contributor roles,” Ferencz said.

As the first and biggest professional Roblox game developer and publisher — and leading developer on Fortnite and Minecraft — Gamefam has made a significant investment and impact with its blockbuster titles and chart-topping experiences, Ferencz said.

The company manages the largest Roblox network. Its portfolio boasts more than 20 billion lifetime visits, more than 500 million visits, and 83 million hours of engagement per month. More than 1.5 million Americans use Gamefam titles daily.

Gamefam’s continued success with Roblox, Fortnite, and Minecraft players, plus global brands looking to enter the metaverse, drove the company’s consecutive revenue growth for the last 11 quarters.

Roblox players consistently give the highest average player-rating to the company’s games, and Gamefam received more nominations than any developer for this year’s prestigious “2022 Roblox Innovations Awards.”

Robeats and Starving Artists won “Best Audio Design” “The Builderman Award (picked by Roblox CEO Dave Baszucki) of Excellence”Vote by Gamefam has a track-record of success. This is why top brands, musicians, and other creative professionals choose to work with Gamefam when they are looking for an authentic experience in the metaverse.

Hot games for 2022

Sonic Speed Simulator was Gamefam’s top game of 2022.

Sonic Speed Simulator quickly became Roblox’s biggest game launch, surpassing 275,000 concurrent users in week one and attracting over 500,000,000 visits in its first four month. It was the No. It was the No. It was the No. 1 Roblox game.

“Our biggest game of the year was Sonic Speed Simulator. It was the No. 1 launch in Roblox history in terms of hitting the most number of players most quickly, hitting 275,000 concurrent players in its first week,” Ferencz said. “It is the No. 1 branded game of all time on Roblox by over a 100 million visits. That was a huge highlight for us working with Sega and developing how a triple-A brand should [be presented] on the platform.”

The company has a large expansion plan for this game. Its yearly forecast was almost doubled in the first nine months.

“I think that brands are realizing that they need to have a persistent, best in class, metaverse presence to reach Gen Z audiences because this is where Gen Z audiences are engaging directly,” Ferencz said.

Gamefam’s portfolio reached over 20 billion lifetime gameplay sessions from top games including Funky Friday, the No. Starving Artists is the No. 1 music game. 1 music game; Starving Artists is the No. 1 branded game music.

It also features a variety top games from multiple genres like Maple Hospital, Weapon Fighting Simulator, and Military Tycoon.

Funky Friday is one of Gamefam’s top games.

The company also created two of the most highly rated Roblox concert experiences with The Chainsmokers (84.5% player rating and 24K gold Concert Experience (83.23% participant rating).

Gamefam delivered over 1.8 billion campaign engagements across more than 18 branded integrations and ad campaigns for top properties including: Doctor Strange, Paws of Fury, Kung Fu Panda, Monster Jam, Bakugan, Skechers, LOL Surprise, Beyblade, and Spin Master’s Pixo Bitz.

Ferencz stated Roblox was not the only option. “We’re starting to experiment in Fornite and Minecraft because our creators here at the company are passionate about those platforms as well. And so there’s been organic demand for innovation opportunities across Minecraft and Fortnite as well, but Roblox remains our primary focus at this time.”

Gamefam’s stats

The company launched its Fortnite division with an experienced team responsible for creating over 40 of the most popular Fortnite Creative Mode maps and partnering with leading brands including Samsung, Puma, and the BBC’s Dr. Who.

It also added three top Minecraft servers. These servers continue to attract over 150,000 sessions per month.

In addition to successfully creating branded experiences that bring brands into the metaverse, Gamefam brought one of its most popular Roblox franchises — Twilight Daycare — out of the metaverse with the release of a toy line available at major retailers, including Walmart, Target and Amazon.

“We’ve got a very ambitious roadmap that will drive our future growth plans and expansion opportunities, and I can’t wait to share more soon,”Fercenz. “Our experience and passion will continue to guide us and fuel our creative endeavors to serve the needs of our partners and our players in metaverse gaming.”

Will triple-A gaming companies be able to move onto Roblox as triple-A? Ferencz believes they will partner with Gamefam. Gamefam has native talent that understands product authenticity.

Gamefam has experienced incredible growth over the last three years.

“There are so few professional developers who truly understand what the Roblox audience is looking for,” Ferencz said.

He stated that Roblox has a collection the most well-known IPs and brands around the globe, which it will bring to the Roblox platform for 2023.

“I can’t tell you what any of them are right now. But they are both from the pop culture space, the sports space, and the brand space,”He said.

GamesBeat’s creedThis article covers the gaming industry “where passion meets business.”What does all this mean? What does all this mean? GamesBeat is here to help you learn about the industry and engage with it through our podcasts or articles. Find out more about our Briefings.

Source: Roblox games are growing rapidly at Gamefam, according to Gamefam

Leave a Reply

Your email address will not be published. Required fields are marked *